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Battleground help screen pop-ups have been removed and no longer display when a game begins. Target panels have been removed and will no longer display upon clicking a unit. Death timer portraits now stack and will expand on mouseover. Minimaps are now much larger and their borders have been removed.
Battleground objective counters have been moved to the bottom right corner of the screen below the minimap. Health and Resource bars have been moved to the right of the Hero Portrait. Palace Health bars have been moved to the top center of the screen and both Health bars will now display simultaneously as soon as a Palace takes damage. Team levels have been moved to the top center of the screen. An in-game timer has been added to the top center of the screen. The in-game UI has received an extensive overhaul and many elements have been changed or moved. Release the hotkey to cast that ability in the direction, or at the location, of the mouse cursor. On Release: Press an ability hotkey to enter targeting mode. On: Press an ability hotkey to instantly cast that ability in the direction, or at the location, of the mouse cursor. Off (default): Press an ability hotkey to enter targeting mode and then left click to cast the ability. Select one of three Quick Cast settings from the dropdown list. If a party has spent longer than 6 minutes in the matchmaking queue, the team composition rules may be broken in order to find a match.Ī Quick Cast option has been added and can be accessed in the Gameplay Options menu. Team compositions which fall outside of the rules above can still be formed with partial parties.įor example: A three person party that enters the queue as 3 Support heroes is allowed, but will not be grouped with any more Supports. HEROES OF THE STORM MATCHMAKING BROKEN FULL
Please note that this does not prevent full parties from using any composition they prefer. Rules have been added to help encourage the matchmaker to create well-rounded team compositions. Additionally, that player will earn no experience points, quest credit, or rewards if they do not rejoin the game before it concludes will take over the dropped player's hero until that player rejoins the game.
As with leaving or disconnecting from a game before it is finished, the A.I. Inactive players who are dropped in this way will be prompted to rejoin from the out-of-game menus after logging back in. If a player does not issue a game command within 30 seconds after receiving a warning, that player will be dropped from the game and returned to the Heroes login screen. If a player does not issue a game command for 150 seconds during a match, that player will receive an inactivity warning via chat.
Please note that much like Rejoin above, this system is a work in progress, and will likely receive changes in the future. Very early implementation for removing inactive players from a game has been added with today's Tech Alpha patch. If you do encounter any issues with the Rejoin system, please let us know by writing up a bug report in the Tech Alpha Bug Report Forum.
Players who disconnect or otherwise leave a game will be prompted to rejoin upon logging back in so long as that game is still in progress.Īs mentioned above, this is a very early look at the Rejoin system, and you may encounter bugs during playtesting. Players are now able to rejoin a game after disconnecting or closing the client. Please know that development for the Rejoin system is ongoing, and this feature will likely see changes and improvements as alpha testing continues. A very early version of rejoin functionality has been implemented.